The use of computer-based, web-based, online technology, (electronic learning or eLearning or mobile learning) to deliver employee or individual training content has become commonplace throughout the world.
- The key benefit of online learning is they can learn on their own, at their pace, even within the comfort of their homes or on the field.
- A growing trend in the learning community is the use of game mechanics to make learning activities more engaging, this is called Gamification.( learning through games).
- Through these types of activities, employees may earn “points” for completing tasks or reaching certain milestones, track their progress against others to exchange for rewards.
We can create eLearning solutions for publishing on various digital systems including uploading to Learning Management Systems-LMS.
- Let’s face it, the world is changing and learning technologies have changed the way we gather, interact, and train our teams.
- A practical approach to training any number of employees is with a blended approach of formal and informal learning techniques.
- TS4 Training offers services of creating and designing classroom training courses as well as eLearning courses bespoke to learners, trainers and business needs.
eLearning Solutions
"We are what we repeatedly do. Excellence, then, is not an act, but a habit."-Aristotle
"When you know something, say what you know. When you don't know something, say that you don't know. That is knowledge." - Confucius
Market standard
Our prices are matched with the market standard. Information about the market standards in e-learning are available here.
Information about the market standards in e-learning are available here.
Information about the market standards in e-learning are available here.
Our rates
In all cases, unless agreed with the client, a standard 25% advance payment is required.
Cost includes (depending upon tool being used) the cost of creating content which is compatible for publishing as an AICC / HTML5 / SCORM compliant version or as an EXE, Flash, HTML, engaging and interactive content.
It does not include:
The cost for images, graphics and media will be charged separately depending upon approval by the client first.
Importantly:
It also depends upon time required to review a piece of the leaning. If it is more then a day the duration the designer has to wait till is will be added separately.
Cost includes (depending upon tool being used) the cost of creating content which is compatible for publishing as an AICC / HTML5 / SCORM compliant version or as an EXE, Flash, HTML, engaging and interactive content.
It does not include:
The cost for images, graphics and media will be charged separately depending upon approval by the client first.
Importantly:
It also depends upon time required to review a piece of the leaning. If it is more then a day the duration the designer has to wait till is will be added separately.
There are different prices for our services and products. Select from the list below for more details on each of them:
How much does it cost to build an e-learning course
Source: https://yourelearningworld.com/estimating-training-development-time-and-elearning-course-length/
When putting together cost estimates and preparing project plans instructional designers and eLearning project managers often find it difficult to correctly estimate the length of the course and the amount of time it takes to develop one.
While there is no exact formula that would help to make these estimates, most instructional designers believe that 50 slides or content screens equal 1 hour of eLearning, and a 10,000-word script is also equal to 1 hour of eLearning.
Now that we have a better idea as to what constitutes 1 hour of training, let’s look at the number of hours needed to develop 1 hour of eLearning.
These estimates would differ depending on the complexity of the eLearning module. Obviously, basic eLearning that does not have much if any interactions will take less time to develop than complex courses that contain high-level interactions and games.
Once the level of complexity has been determined instructional designers need to make a list of all the developmental tasks that need to be considered. Here are some of them:
While there is no exact formula that would help to make these estimates, most instructional designers believe that 50 slides or content screens equal 1 hour of eLearning, and a 10,000-word script is also equal to 1 hour of eLearning.
Now that we have a better idea as to what constitutes 1 hour of training, let’s look at the number of hours needed to develop 1 hour of eLearning.
These estimates would differ depending on the complexity of the eLearning module. Obviously, basic eLearning that does not have much if any interactions will take less time to develop than complex courses that contain high-level interactions and games.
Once the level of complexity has been determined instructional designers need to make a list of all the developmental tasks that need to be considered. Here are some of them:
Element to be used in e-learning |
|
Graphic and visual aids selection and editing |
--depending on the number of images that need to be located and edited, this task takes about 30 minutes per graphic. If you have at least one visual element on every screen, you can estimate about 25 hours for graphics |
Storyboarding the course |
--It roughly takes about one working day or 8 hours to completely storyboard 15 minutes of e-Learning. |
Building the course |
--between 30 minutes and 1.5 hours per page depending on the complexity of the course and the tool used to build it. Obviously, if you use a rapid e-Learning tool like Articulate, you will not need to dedicate as much time to building courses as you would if you use Flash or HTML5. |
Audio capturing and editing |
– between 5-8 hours for 1 hour of training |
Video recording and editing |
– between 5-8 hours for 1 hour of training |
Assessments design and development |
– this again depends on the number of questions and the tool you use to build your quizzes, but just to be safe, I suggest allocating about 30 minutes per question. |
Animations/interactions/activities development |
– this again depends on the tool you use and the number and complexity of interactions/animations. To get a better idea, I suggest using your own experience or consulting the person who will be developing these pieces for the course. |
Which authoring software should I choose?Here is an article which lists the pros and cons of each authoring tool.
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"When you know something, say what you know. When you don't know something, say that you don't know. That is knowledge." - Confucius
Market standard
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